TFL 17.07.04

Bored and waiting for my Switch to update. So I figured I'd write a little bit on damage and effective combat in 5e. DPR = Damager Per Round. This number is the average damage you'd expect from whatever ability or weapon you are using. This helps you conceptualize the damage in slightly clearer terms. For example, should i cast a spell that does 4d4 or one that does 2d8? 4d4 = 10 DPR while 2d8= 9 DPR. Some examples using weapons.

Dagger - 1d4 = 2.5 DPR Shortsword - 1d6 = 3.5 DPR Rapier - 1d8 = 4.5 DPR Glaive - 1d10 = 5.5 DPR Great Axe - 1d12 = 6.5 DPR Great Sword - 2d6 = 7 DPR

Those are just raw numbers before your mods and stuff are applied, but they serve to give you a rough idea of what to expect from certain weapons. Vantis using two daggers and sneak attack can deal 2d4 + 1d6 + 4 = 12.5 DPR(but does so at the loss of his cunning action). If I want to use my bonus action for Cunning Action instead of attacked with my offhand (you only get one bonus action per round, period!) then I can have him attack with his rapier and sneak attack which looks like this: 1d8 + 1d6 +4 = 12 DPR.

Let's switch things up a little and look at charming ass dwarf paladin everyone loves, Adokul. Adokul can cast Searing Smite as a bonus action, adding 1d6 to his damage rolls and can also burst with divine smite which deals an additional 2d8. Going all out with Searing Smite, Divine Smite, and 2 handed warhammer we see this: 1d10 + 1d6 + 2d8 + 2(str mod) = 20 DPR. He hits like a fucking mac truck and the enemy is set on fire. The down side is he has to burn through resources to get there but fuck is it great, and when all the shit is dead who cares? If he goes a little more conservative he will do Searing Smite + 2 handed warhammer which is: 1d10 + 1d6 + 2 = 11 DPR which is almost tied with Vantis' sustained damage.

Ruspbin can even be super effective from a short range using his crossbow and spirit weapon. Dealing a consistent damage: 1d8(crossbow) + (cant remember your dex mod) + 1d8(SW) + 2(wis) = ~ 11 DPR before dex mod.

Anyways I hope this helps you guys see the game in more concrete numbers than abstract dice sets.